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FlopCruncher Card Selection

Card selection is at the heart of FlopCruncher's user interface, so we've made it as easy and fast as possible to perform this basic task. You can use just the mouse, just the keyboard, or you can combine mouse gestures with keyboard shortcuts to quickly set up hands.

And, for an extra dimension of realism, you can fold hole cards and select burn cards on specific streets. As the hand progresses from preflop through the river, hands are folded and cards are burned. If you click back to previous streets, hole cards will be unfolded and burn cards put back in the deck.  
Selecting Cards
FlopCruncher has menus for selecting rank and suit of every card, but using keyboard shortcuts and mouse gestures is the fastest way to select cards.

Menu: Same as it ever was: click on the upper half of any card to bring up the rank menu. Click on the lower half of any card to bring up the suit menu.

Shortcuts: Keyboard shortcuts dramatically speed up the card selection process. You can select hole cards and board cards and run preflop, flop, turn, and river calculations without ever using the mouse.

Mouse Gestures and Shortcuts: Combining mouse movements with keyboard shortcuts is an extremely fast way to set up cards in FlopCruncher. You only need one mouse move and four keystrokes to fully specify the hole cards at any seat. Just move the mouse cursor to the upper left corner of the hole cards, then type four characters. For example, to specify the A K you'd just type a s k d.

If you want to change only the rank of any card, just move the cursor over it and type a rank character like j for "jack." To change just the suit of any card, move the cursor over it and type a suit character like d for diamonds. Far quicker than using the menus.

To specify three spades on the flop, move the mouse cursor to the bottom of the leftmost flop card, type s, move the cursor to the bottom of the middle flop card, type s, then move the cursor to the bottom of the rightmost flop card and type s. It takes less than a second.

Note that you can't select cards when you're in playback mode. Why not? Because if you changed any hole or board card, you wouldn't be playing the famous Brunson vs. Berland or Moneymaker vs. Farha hand any more. If you really want to play Brunson's hand against a different set of hole cards, you can click "reset board" to clear out the board cards and exit playback mode. The hole cards will remain the same but the player names will disappear. You can then set up any cards you want, change hole cards, and do a "what if" version of that hand.  
Wild Cards
The wild card feature of FlopCruncher adds flexibility and power to hand simulations. There are situations where you will be forced to play "any ace," and other situations where you might be getting the right odds to play speculative hands like "any seven six." FlopCruncher lets you calculate the odds for and against hands like these.

The '?' (question mark) characters you see on the board cards when you first start FlopCruncher are full wild cards since both rank and suit are wild. When you first click on any set of hole cards, the card backs flip over and show '?' wild suits and ranks for both cards.

The "Wild" menu item in rank and suit menus lets you set the rank or suit of any card to "wild." Of course, it's faster to just hover the mouse cursor over the rank or suit and use the keyboard shortcuts ? or w.

 
Any Pair
New in 1.3, the "any pair" feature adds more depth and range to hand simulations. Many times it will be be correct to play any pair. For example, if you're playing a tournament and if you or your opponent are short stacked and the blinds are high, you'll probably need to push with any pair. Of course, we hope it's your opponent who's on the short stack! Either way, FlopCruncher lets you calculate the odds for and against hands like these.

The "Pair" menu item in the rank selection menu lets you set a seat's hole cards to any pair. You can also use the = keyboard shortcut to select any pair.



You can select a suit for either or both of the paired hole cards.







But if you choose the same suit for both hole cards, they'll become un-paired again (with two wild ranks.)



Paired hands can be folded on any street, just like any other type of hand. But paired hands can't be burned. It doesn't really make sense to burn one or both cards in a paired hand. If you want to burn a pair, just specify a specific rank for two burn cards.


 
Any Suited
New in 1.3, the "any suited" feature adds, yes, you guessed it, more depth and range to hand simulations. However, we don't recommend shoving your stack just because you're suited. You'll need to either have a good read on your opponents or some pretty big suited cards or a golden horseshoe in your, um, back pocket.

Select the "Suited" menu item in the suit selection menu to set a seat's hole cards to suited cards. You can also use the = keyboard shortcut to specify two suited cards.


You can select a rank for either or both of the suited hole cards. This is how you can specify "any suited king," for example.






But if you choose the same rank for both hole cards, they'll become un-suited again (with two wild suits.)



Suited hands can be folded on any street, just like any other type of hand. But, like paired hands, suited hands can't be burned. It doesn't really make sense to burn one or both cards in a suited hand. If you want to burn one or more cards of a particular suit, just specify a specific suit for one or more burn cards.



 
Folding Hands on Specific Streets
In actual play, people fold their hands after the flop and before the river (unless you're playing against total maniacs, of course!) You can specify if and when any seat's hole cards are folded, just like in an actual game.

Just set up the hole cards as they would be dealt preflop. Click on any of the deal buttons to get to a particular street, then move the mouse over the hand you want to fold and type a lower case x or select "Fold" from any of the hole card menus. That hand will be folded on this street and any subsequent streets (if the current street isn't the river.)

To provide a visual indication that the hand is folded, the cards are darkened and "fold" appears under the hand instead of win and tie percentages. The cards in that hand are now out of play and no odds will be calculated for that player.


If you click to a previous street (provided the hand wasn't folded preflop) the hand will be put back into play. The cards are brought back to normal brightness and the win and tie percentages are shown for that player.



New in 1.3: you can un-fold a hand by selecting "Fold" or typing x if it's been folded on the current street. The cards will be brought up to full brightness and the hand will be put back into play on all streets.

 
Burning Cards on Specific Streets
Once in a while it happens: a dealer or a player exposes one or more cards, and you know you have fewer outs left in the deck. Other times you just want to do "what if?" calculations with certain cards taken out of the deck. What if someone exposed their ace-seven when they mucked, and your ace-king is up againt pocket sevens? How do these exposed card scenarios affect your odds?

FlopCruncher's burn card feature simulates any number of known cards being removed from play. You can tell FlopCruncher to remove specific cards from the deck on any street, from preflop through the river. Just select one or more cards at an unoccupied seat, then type b or select "Burn" from either the rank or suit menu of that card.


On that street and any subsequent streets that card will be removed from play. To indicate that the card has been burned, the card will be shown at full brightness and "burn" appears under it instead of win and tie percentages. That card will not be included in odds calculations from that street on.


Clicking on any previous street darkens the burn card. This indicates that it hasn't been burned yet and is still in the deck on that particular street. Calculations run on streets before the card has been burned will include that card.


Note that you can't burn fully wild cards. It doesn't make sense to remove a completely unknown card from the deck.



That's why the fully wild card is flipped over to a card back graphic when you select just one hole card to be burned.



Of course, you can still click on that card back and burn another card next to the first one if you want.



Paired and suited cards also can't be burned. It doesn't make sense to burn one or both cards of a random pair or suited hand. If you really want to, you can burn two cards of the same rank or the same suit.






To clear out one burn card (and put it back in the deck), you select "Fold" from a menu on that one card, or navigate to that seat via keyboard shortcut or mouse and type lower case x.

To clear out two adjacent burn cards (and put them back in the deck), you can either select "Reset" from any menu at that seat, or navigate to that seat via keyboard shortcut or mouse and press the shift key plus the X key.

Just about any number of cards can be burned on any street. As long as there is an empty seat, you can use that seat's hole cards to specify burn cards. If there aren't any empty seats (because you've specified all ten sets of hole cards in play) then you'll need to fold at least one hand to free up some room to specify burn cards.

 
Setting Up Hands
There's no "best" way to set up hands and board cards for odds calculations, but here's a pretty good way:

1. Select all players' hole cards and all board cards
2. Select all burn cards, if any
3. Click the button for any street that a player will fold on
4. Fold the hand(s) that you want to fold on that street (and repeat steps 3 and 4)
5. Click the button for any street that a card will be burned on
6. Burn all cards that you want to burn on that street (and repeat steps 5 and 6)


Now, you can play the hand forward and backward as you click the preflop, flop, turn, and river buttons. Hole cards will turn from white to gray as they are folded, and burn cards will turn from gray to white as they are "exposed."

As hands are folded, the folded hole cards are taken out of play and no odds are calculated at that seat. Before cards are burned, they are still "in the deck" and odds calculations are performed with the burn cards still considered to be dealable. After they're burned, they will be removed from any further odds calculations.

If you click to previous streets you'll go "back in time." Folded cards will be un-grayed and burn cards will go back in the deck.


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